In an interview with Eurogamer, a spokesman said:. Firstly to explore the control methods of the Wii and DS, which we find very interesting, and secondly because we feel the platforms deserve this kind of game. The games feature the same storyline but with controls fitting both systems i. Codex Gamicus Explore. Main Page All Pages. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Use the light switch to wake the soldier.
Nina enters the kitchen. Get the honey on the counter and exit the kitchen. The solider has moved position on the bench before sleeping again. Use the bag to get the castor oil.
Return to the kitchen. Use the bottle of orange juice, dried fruit, honey, castor oil and white bread on the pot to make the laxative jam. Use the white bread on the pot to spread the laxative jam on the bread. Use the empty bottle on the faucet. Exit the kitchen. Walk north to the next carriage. Talk to Alexei to hear that Dr. Lesniak is in a bad mood because hasn't had his bread and jam. Give the white bread with laxative jam to Lesniak and his mood will improve.
Talk to Lesniak and ask about Work wagon: They are studying the regenerative capabilities of plants. Ask about Scientists: There are a few more scientists on board. Ask about Sidorkin: He is Lesniak's superior and director of the biologists. End the discussion and Lesniak will leave the room. Talk to Alexei about Scientists: They are exposing the plants to radiation similar to that of the Tunguska event.
Use the bottle with water on the power outlet and the assistant will leave the room. Get the glass from the holder and the glass on the table. Look at both of the plant samples in the jars to remove them. Combine the plant sample with the plant sample and then use the new plant sample with one of the glass jars. Use the plant sample in jar with the desk. Alexei returns to the room and finds the new sample. He runs off to tell Lesniak and Sidorkin about the new sample.
While they are busy analysing the sample, Nina enters Sidorkin's office. Look at the book on the table to add the sect members entry to the diary. Look at the ant, the notes on the monitor and the file folder. Nina is caught by an FSB agent in the office and is thrown into a cell on the train. Get the dog leash. Walk to the right side of the room and use the ice chest to get a juicy steak.
Get the hose and the tube from the vacuum cleaner. Combine the juicy steak with the glass jar. Use the meat in jar with the right side of the cage. While the dog is distracted, get the piece of bone from the left side of the cage. Use the piece of bone on the vacuum cleaner flap. Look inside the flap to get the vacuum cleaner bag. Look in the vacuum cleaner bag to get the barrette and animal hair. Combine the dog leash with the tube.
Use the leash with pipe on the hatch to break the glass. Use the leash with pipe on the hatch again to make a rope leading to the roof of the train. Climb up to the roof. Use the animal hair on the right pipe. Use the hose on one of the pipes to connect them.
The window will be opened. Get the leash with pipe from the hatch and use it on the pipe. Use the window to return to Sidorkin's office. Look at the desk and use the barrette on the drawer to unlock it. Open the drawer and get the statue. Get the flower vase from the right pedestal.
Use the statue on the right pedestal. Nothing happens, so the statues must have to face in a certain direction. Lenin is facing to the left on the picture on the wall, so turn all four of the statues to the left as well to open a secret door. Go through the doorway to enter the torture room. Get the book from the chair and then return to the office. Use the book on the books on the shelf to trigger a mechanism.
Get the skull from the skeleton. Return to the torture room to see that the panel on the wall has opened. Put the skull in the niche to reveal a safe behind the picture. Look at the safe to see a lamp puzzle.
Select the fourth lamp on the second row, the second lamp on the third row, the third lamp on the third row, the first lamp on the fifth row, the second lamp on the fifth row and the third lamp on the third row.
The train crashes and Nina is taken to a hospital. The game switches to Max. Hospital Max and Oleg arrive at a bus stop near the hospital where Nina has been taken. Max needs to find some way of making Oleg look injured in order to get to the courtyard on the other side of the gate. Get the textile bag on the bench. Use the shrub to get red berries. Combine the red berries with the textile bag and then use the dirty bag on Oleg to make it look like he has cut his finger.
Look at the ambulance to read the phone number. Use the cell phone on Max and call the ambulance. As the gate opens, Max runs through to the courtyard. Get the surgery pliers at the right side of the container. Look at the shadow of the key on the ground and then look at the lamp to see that there is a key inside.
Use the surgery pliers on the lamp to get the key. Use the key on the door. Open the door to enter the cellar. Look at the file cabinet to read about a forbidden sedative. Use the bottles on the right shelf to get the anasthetic. Look at the dictation machine on the bed to get the machine. Get the handheld fan on top of the file cabinet.
Use the top door. Get the ammonia gas from the shelf at the left side of the room, the stethoscope on the table and the scalpel and syringe near the sink. Use the stethoscope on the right door to hear a guard talking on the other side. Open the right door. Walk back through the file room to arrive outside.
Use the stethoscope on the pipe to hear Nina sleeping. Max calls to her but she is a heavy sleeper and won't wake up. Use the ammonia gas on the pipe and then use the handheld fan on the pipe.
Switch to Nina. Get the small stone below the crack in the wall. Get the crocheted place mat on the mattress and use it on the sharp edge to get the thread. Combine the small stone with the thread to make the tied-up stone.
Get the bowl at the corner of the mattress. Use the tied-up stone on the drain. Switch to Max to see that the tied-up stone has appeared from the pipe. Use the scalpel on the pipe to give it to Nina. Use the scalpel on the chair leg to get the chair leg and use the scalpel on the mattress to get the foam.
Use the chair leg and the foam on the pipe to give them to Max. Switch to Max. Walk west to the front of the hospital. Use the surgery pliers on the satellite dish to break it. Walk east to the courtyard and open the door. Go north to the operating room and east to the guard room. Combine the chair leg with the syringe in the inventory to make a blowgun. Combine the blowgun with the anasthetic to make the poisoned blowgun.
Get the wedge at the bottom of the door and the guard will be locked in the room. Use the poisoned blowgun on the peephole on the door to knock him out.
Use the pinboard at the right side of the TV to get a tack. Use the foam in the dish at the left side of the TV to get the cheesy foam. Return to the courtyard. Use the chair leg and the cheesy foam on the pipe. Combine the cheesy foam with the fiber. Combine the chair leg with the bowl.
Combine the rat trap with the tied-up cheesy foam. Use the rat trap with bait on the rat hole and wait for the rat to walk into it. Get the rat trap to get the rat. Use the rat on the drain to give it to Max.
Walk through the building to the guard room and go upstairs to see a guard sitting on a chair. Use the rat on the guard and he will chase after it. Combine the tack with the anasthetic and then use the poisoned tack on the chair. When the guard returns, he will sit on the chair and fall asleep. Walk back upstairs and look at the guard to get the key to cell. Use the key to cell on the door to open it. After a cutscene, Nina arrives at the Tunguska region.
Look at the jeep and get the ketchup and the first aid kit. Look at the first aid kit to find a bottle of vodka. Walk east and enter the tent to see a sick man on the bed who asks Nina for medicine.
Get the wooden spoon on the desk, the cup on the stump, the grate from the fireplace, the scissors on the pillar and the tassel from the ceiling to get the twine. Exit the tent. Walk east and use the spade on the tree to knock down a piece of bark. Get the bark. Use the cup on the resin. Use the spade on the crate.
Use the destroyed crate to get the debris from a crate. Walk west and use the bark on the water basin. Use the plug in the barrel and water will flow into the water basin.
Use the cup on the water basin to fill the cup with the resin in it with water. Walk east past the tree to the path. Get the pointed stone on the ground. Use the spade on the gentian at the right side of the area to get the gentian. Use the grate on the hole. Use the cup on the grate and then get the cup to see that the resin has melted. Get the grate and then walk west to the previous area. Combine the pointed stone with the scissors to sharpen them and then use the sharp scissors on the reindeer to get the reindeer hair.
Combine the reindeer hair with the twine, the wisp of hair with the wooden spoon and the brush with the cup to make the brush with resin. Enter the tent and use the brush with resin on the snippets of parchment to get the recipe for the medicine. Give the recipe to the Evenk to get the vial. To be taken shortly before it unites with the wind. Exit the tent and use the vial on the water basin to add the Source of Life.
Enter the tent and use the vial on the nutcracker. Use the gentian on the nutcracker to add the Root of Tears. Get the vial. Use the ketchup on the vial to add the Blood of the Night. Use the vodka on the vial to add the Drops of Intoxication. Use the debris from a crate on the fireplace. Use the matches on the fireplace. Use the grate on the fireplace and then use the vial on the grate to unite the recipe with the wind.
Get the vial and give it to the Evenk to travel to the Forbidden Zone. Get the oil lamp and the hose. Go up the path to the forest. Look at the wheel rim to get the two nuts. Use the hose on the tank. Use the vodka on the tank to fill the bottle with diesel fuel. Walk east to return to the back of the house.
Use the bottle with diesel fuel on the generator. Use the nut on the coil to magnetise both of them. Walk east to the front of the house. Enter the house and get the rag and the shard. Exit the house and use the rag on the right window. Enter the house. Combine the oil lamp with the rag.
Look at the chimney. Combine the matches with the oil lamp and then use the saturated rag on the chimney to reveal numbers on the wall. Get the aluminium foil and exit the view of the chimney. Look at the compass. The needle has to be directed to the positions shown by the numbers on the wall.
Put the nuts on the south and west pegs. Press the button and remove both nuts. Put one nut on the east peg. Press the button and remove the nut. Put the nuts on the west and north pegs. Press the button and remove the nuts. Put one nut on the south peg. Press the button to open a compartment above the fireplace. Look at the secret compartment to get some documents and a film reel.
Use the film reel on the projector. Try to use the projector to discover that the bulb has burnt out. Combine the aluminium foil with the glass shard and then use the shard in aluminium foil on the projector. Use the projector to watch the film.
After a cutscene, Nina arrives in Cuba. Cuba Walk through the arch. Use the stack of wood to get a log. Walk to the door to enter the kitchen. Get the meat fork on the table, the onion hanging on the pole, the sausage tongs and soup ladle below the right rack and the weights on the bottom-right table.
Walk west to the road and enter the asylum. Talk to the nurse and ask about Nicole Charlesroi: She doesn't want to talk about her boss. Ask about Music and Politics: She wants to be the next female mayor. Use the magazine stand to get a newspaper.
Walk east to the cell. Get the glasses on the table. Use the weights on the record player to slow down the music. Talk to the patient about the House of Cards: He says an earthquake always knocks his cards down. Exit the asylum and walk north through the arch to return to the courtyard. Use the log, newspaper, glasses and sausage tongs on the stove to get the charred log.
Exit the kitchen and walk west to return to the road. Talk to the gate keeper about Portrait of Sabrina: He has run out of black paint and can't paint without it. Give the charred log to the gate keeper and ask about the Portrait of Sabrina: He will start to paint. After one hour, he gives the painting to Nina. End the discussion and then enter the asylum. Show the wrapped portrait to the nurse. End the discussion to see that the portrait has been taken out of the bag. Exit the asylum and walk through the arch to the courtyard.
Talk to the worker about Work: He was asked to rebuild the courtyard in three days. Ask about Break: He will start working again when he sees black smoke coming out of the chimney. Enter the kitchen and use the bag on the stove to make the worker start working again.
This makes the cards fall down in the asylum cell. Return to the asylum. Enter the cell and use the portrait of Sabrina on the copier to get the copied pictures. Get the teddy bear on the shelf and then exit the cell. Give the copied pictures to the nurse to learn the location of Perez's cell. Walk to the passage and enter the bottom-right cell. Look at the bed to find a newspaper article on the institution director. Look at the scratches on the wall, the tiles that fell out on the wall, the stains on the floor and the surveillance camera.
Exit the cell and walk north to the lobby. Talk to the nurse about Perez's Cell: Ramon knew that Perez had left his cell. Combine the meat fork with the portrait of Sabrina and then use the skewered portrait on the door frame. Nina will walk away from the door and Ramon will leave with the laundry. When the door closes behind him, it doesn't shut all the way as the painting stops it. For Ramon to leave the asylum, you need to have talked to the nurse about Perez's Cell.
Use the door to enter the control room. Use the safe. The key to the combination is in the picture on the wall, with the number of legs of each animal representing a number in the combination. Use the safe and enter to open the safe.
Use the videotape on the VCR. After watching the videotape, Ramon enters the control room and gives Nina directions to the cave where Perez is hiding. Walk up the stairs to return to the road and walk north through the arch to the courtyard.
Get the skewered portrait on the door frame. Enter the kitchen and use the sausage tongs on the stove to get a charred log. Return to the beach where Perez is hiding. Talk to Perez to find out that he can't speak. Ask about Father: He wants to tell Nina something.
Give the charred log and the portrait of Sabrina to Perez. He draws a symbol which Nina sends to Max. Ireland Get the sign from the right side of the road and the flag outside the pub. Open the door to enter the pub. Get the tumbler on the table in front of the guest.
Exit the pub and go down the stairs. Use the tumbler on the sea to fill it with water. Get the fish from the barrel and the stone on the ground. Walk back up the stairs and return to the pub. Combine the fish with the sign. Use the fish on sign with the chimney. Combine the flag with the tumbler with water to make the wet flag. The fish is too hot to remove from the fire by hand, so use the wet flag on the fish to remove it. Use the tumbler with water on the chimney.
Get the tumbler and look at it to get the salt. Exit the pub. Use the wet flag on the traffic sign. Return to the pub. Give the fried fish on sign to the guest and he will ask for lemon. Talk to the barkeeper and ask about Lemon: He doesn't have any lemons. Ask about Truck Drivers: They often pass the pub with crates of fruit and vegetables. End the discussion to hear a truck crash outside because Max covered the traffic sign.
Exit the pub to see a crate on the road. Use the crate to get a lemon. Return to the pub and give the lemon the barkeeper. When he sits down next to the guest, use the salt on the tumbler to make him leave the room.
Get the key on the post and exit the pub. Get the wet flag from the traffic sign and go down the stairs. Use the key on the door to open it. Enter the cellar and get the whiskey on the shelf and the torch on the wall. Exit the cellar. Talk to the fisherman about Morangie: The only way to get to the island is by boat. Ask about Boat: He will let Max take his boat if he gives him a bottle of whiskey. End the discussion and give the whiskey bottle to the fisherman.
Use the boat to row to Morangie's castle. Max hears Morangie calling him from the well. He says that there is a door at the bottom of the well that Max might be able to find a way to open. Get the sword at the left side of the well and the shutter at the left side of the left doorway. Enter the right doorway and use the torch with the torch on the wall. Go through the middle doorway. Walk upstairs. Use the showcase to get the spearheads. Get the oil lamp.
Walk downstairs and exit the room. Enter the left doorway and get the wire hanging from the light. Go through the top door in the hall. Look at the commode at the left side of the bed to find a gold coin. Exit the bedroom and enter the bottom doorway.
Get the pliers on the table and the iron chain on the wall. Use the burning torch on the fireplace. Combine the gold coin with the pliers in the inventory and then use the pliers with gold coin on the fireplace. Use the pliers with red-hot gold coin on the iron maiden to make a ring. Return to the courtyard and walk south to the boat. Use the tumbler on the sea. Combine the tumbler with water on the pliers with red-hot gold ring to get the gold ring. Enter the cellar. Use the spearheads on the bench vice.
Walk over to the right side of the cellar and use the pliers on the board to remove it. Use the long board on the bench vice to saw the board. Exit the cellar and walk upstairs to the road.
Get the rain gutter on the floor near the sign at the left side of the pub. Return to the boat. Use the board on the stool and put the stone on the board. Walk upstairs and use the lever to throw the cover of the chimney into the courtyard. Look at the books on the shelf to read that the pendant is in the coffin.
Return to the courtyard and get the chimney cover. Enter the top doorway and then enter the torture chamber. Use the rain gutter on the rack. Get the rain gutter and exit the torture chamber. Enter the bedroom and use the sword, shutter, gold ring, chimney cover and rain gutter on the statue. Use the curtain at the right side of the room and go through the doorway.
Look at the the niche in the wall to get the key. Return to the courtyard and go through the right doorway. Use the oil lamp on the coffin Max will refuse to do this unless you have read the books on the top floor of the study. Use the burning torch on the coffin to see smoke escape from an opening. Use the key on the opening and get the amulet. Go through the left doorway and enter the bedroom. Combine the wire with the amulet and then combine the amulet with wire on the iron chain.
Use the amulet on a chain with the statue. Go back to Sgt. Yushin, the guard. Give him the 2 bars and Nina will flatter him to get 2 bent iron bars. Go back down to the underworld and use the bent iron bars on the ladder ascent. Toilet : Look around. Look under the toilet on the right. Click the pants and talk to the train driver. He lost the train keys. Changing room: Go left and listen to the guard and the female soldier. Get the f emale soldier out of the way - The female soldier is dying for a smoke.
Light the cigarette using the matches to get lit cigarette. Place the lit cigarette on the coin dish. Watch the reprimand. Locker 1 - Open the locker on the right. Take the stocking , 2 way radio with 15 on the back and the envelope. Check the envelope in inventory.
It is the deployment orders. It seems like they are in high security alert. There are terrorist threatening the train. There are special guests aboard. Hear that the train is ready to depart. Click on the Russian Military uniform and be a soldier now.
Check the other locker and see that it needs a pass code. Retrieve the train driver keys - Go back to the toilet. Connect the hose to the faucet. Take the other end and place it on the urinal on the left. Turn on the faucet. Go down the canal manhole. Look in the distributor and see that the key is there. Go out to the passage.
Use the stocking on the pipe right of door. Use the barrier tape to hold it in place. Go back inside and turn the wheel. Go back out and take the stocking with key.
Go back up to the toilet and give the stocking with key to the train driver. Loading Dock : Exit through the door at the changing room. See 2 men in black guarding a door. Try to talk to them. Soldier by train - Go out the building and talk to the soldier by the train. He needs a permit to let you on board. Talk to him completely. To call the driver, he talks to the paging system operator.
Learn the number of the paging system operator - The train is waiting only for the 2 FSB men and the train driver. Get the FSB men away from the guarded door - Go back down the canal and automatically change clothes. Go up to Sgt. Yushin guarding the gate. Go back up to the changing room and automatically change to a uniform. Use the radio to call the paging system operator.
Use 15 as your call number from back of the radio and call 48 the paging system operator. Get Permit - Go out to the loading dock. Enter the door formerly guarded by the men in black. See Solotov tortured by electric shock. Click on Solotov to get his dog tag.
Go back to the changing room and click on the locked locker at the foreground. Look at dog tag and see that it has number Click on 3 1 5 4 5 and the locker opens. Take the permit. Soldier by train - Talk to the soldier and then give him the permit. Once inside the train, the train departs the station. Russia, Train. Read the 'Involuntary trip' in the diary. Soldier's car : Learn all about the castor oil conversation with the now sleeping soldier.
Check the map, rifles, window, light switch and the soldier. He uses a medicine bag as a pillow. Take the dried fruits and bottle of orange juice from the table. Lesniak's car : Enter the door at the end of the car. Look around at the different items in the room. Take 2 sliced white breads from center table. Talk to Alexei, the assistant doing some experiment completely. Learn about Dr. Lesniak's bad mood. The doctor has a yen for bread and jam.
He needs it get in a good mood. Make jam - Exit back to the other car. Enter the galley on the left. Take the honey from the foreground. Place honey, dried fruits and orange juice in pot to make jam.
Also get an empty bottle in inventory. Use a bread on the mixture in the pot to get bread with jam. Go back to Dr. Lesniak's car and give him the bread with jam.
Talk to him completely and learn that Professor Sidorkin has the list of the scientists on board. He is in the car. Read the 'Sidorkin's list' in the diary. Talk to Alexei and learn about the research and also about the research station.
Read the 'Research station in Tunguska' in the diary. Sidorkin's car : Exit through the door at the back. Check the compartment on the left and see that is locked.
Use the intercom beside the door. Sidorkin will not talk to anyone unless Dr. Lesniak's experiment gets a breakthrough. The metal storage car door is padlocked. Look at and take the watt light bulb on the wall. Lesniak's car: Time to investigate this car. Get the castor oil - Go back to the Soldier's car. Take the 25 watt bulb above the soldier.
Replace it with the watt light bulb. Turn on the switch. Nina automatically hides in the galley. Go back and take the castor oil from the bag. Get Dr. Lesniak and assistant out of the car - Go to the galley and add the castor oil in the pot of jam.
Use the bread on the laxative jam to get white bread with laxative jam. Use the empty bottle on the faucet to get bottle with water. Give him the white bread with laxative jam.
Pour the water in bottle on the power strip on the floor right of the car. The fuses blows and Alexei will check it. Make a successful experiment - Since the aim of the experiment is to find out when the burning is halted, let's make one. Take the glass jar with plants from the analysis table. Pick another jar with plants untreated from the floor. In inventory, open both jars and get 2 sets of plants. Combine the 2 plants and place it in a glass jar. Place the mixed plants in a jar on the analysis table.
Well, that got the scientists excited. Sidorkin's car : Nina automatically goes to Prof. Sidorkin's compartment and gets a close-up of his desk. Read the "acute threats to the Tunguska project" and learn about the men in black robes that Eddy has seen.
Look at all the items at the desk. Read the 'Attacks by sect members' in the diary. Max at the museum: Max sees Kanski in front of the museum. In his office, Max receives information from his Irish friend.
He learns about Ken Morangie and he is involved in plant fertilizers. He also lives like a hermit in an island. The blank paper has a note from Ken to Vladimir. Read the 'Trail to Ireland' in the diary. Storage car : Nina is locked at the storage car with a caged dog. The dog stays on the left side of the cage with the bone. Take the dog leash. Go right of the storage car. Take a juicy steak from the cooler. Take the hose and tube from the vacuum cleaner at end of car. Escape - Combine the tube and the leash to get leash with pipe.
Go to the cage side of the car. Combine the meat and the jar to get meat in jar. Place meat in jar inside the right cage. The dog moves over and his attention is kept on the unattainable meat. Take the bone. Go back to the vacuum cleaner. Use the bone on the flap at side of vacuum cleaner. Take the vacuum bag.
Examine the vacuum bag to get barrette hairclip and animal hair. Go under the hatch in the roof. Use the leash with pipe twice on the hatch. Climb up. Get back inside the train through the window - Pick up the leash with pipe. Examine the 2 tubes sticking up from the roof of the train. Nina goes there. Use the animal hair on the right tube to block the sieve inside. If placed in the left tube, right click to pick up the animal hair again.
Use the vacuum hose on the pipes to block it. The hair burns and stinks the room and Sidorkin opens the window. Use the leash with pipe on the tubes. Click on the window and Nina climbs through the window just in time. Sidorkin's car : Now it's really the time to look for the scientist list. Find the safe - Look close at the desk. Use the barrette-hairclip on drawer's lock. Take the statue.
Examine the bookcase and see books on pirates. Note 3 other statues similar to the one from the desk. Take the vase from the pedestal by the door. Place the statue on the pedestal and hear it click in place. The statues can be turned around but to what position.
Check the picture of Lenin - he is facing left. Turn all the statues to face where Lenin is looking - towards the window Thanks, Sue. There you go - the door to interrogation room is opened. Take the book from the interrogation chair. Go back out and place the book in the book shelf space to join the other pirate books. Something is heard. Go back inside the torture room.
See that the flap on the wall is now opened but empty. Go to the office and take the skull off the skeleton in the corner. Place the skull inside the niche. The safe is found. Open the safe - The object of the puzzle is to turn off the lit circles. Clicking on a lit circle affects other circles. Find out the pattern. Click on the circle in the order seen in picture below:. Nina reads the documents found inside the safe. Daddy's name is not in the list. The Tunguska project was born after the Kalenkov Report.
They found out that animal behavior can be controlled by radiation. The train was derailed by those men in black robes. Nina is unconscious. Read the 'The Kalenkov report' in the diary. Russia, Military Hospital as Max. Max was informed by Oleg about what happened to Nina. Max is brought to the Military Hospital where Nina was taken. It is up to Max to get her out of there. Read the 'The liberation' in the diary. Outside the gate : Max and Oleg confer about what happened.
Get inside the gate - Try the gate intercom. See what happens. Take the t extile bag from the bench in the shelter. Pick some berries from shrubs right side of the shelter.
Use berries on bag and click the dirty bag on Oleg. Look at the ambulance and note the phone number on the side - Use the cell phone on Max to call the ambulance. Courtyard: Watch as Max sneaks to the side of the hospital. Get in the hospital - Check the garbage bin on the right.
Take the forceps- surgery pliers hanging right of the bin. Look down at the shadow on the ground - the shape is familiar and is close. Look at the lamp on the wall. It's a key.
Use the surgery pliers on the lamp to get key. Use key on door. Cellar - Records room: Check the dictation machine on the table. Learn about mental and behavioral problems of patients. Read the 'Mysterious illness' in the diary.
Check the file cabinet on the left and learn about what happened to Manuel Perez. He was discharged to the care of a Dr. Nicole Charleroi in Cuba after 30 years in the hospital. There is nothing about Nina here. Read the 'Trail to Cuba' in the diary. Take the handheld fan on top of the filing cabinet and the anesthetic on the shelf by the door. Go through door to the morgue. Morgue : Look around. Take the syringe and scalpel on the sink.
Take the stethoscope from the empty table and ammonia from the shelf by the door. Go to the door on the right and hear someone talking. Use the stethoscope on the door to hear what is being said. Learn that Nina is held in a room at top of hospital.
Learn also about the satellite's idiosyncrasies - that's a clue Go through the door and see the guard watching soccer on TV. Courtyard :. Wake up Nina - Go back outside through the cellar. At the courtyard look at the pipe left of door.
It goes to the top. Use the stethoscope on pipe and hear snoring, daddy Ah, that's Nina. Use the ammonia gas on the pipe. Then use the handheld fan to blow it up to where Nina is snoring.
Nina wakes up. Take care of the satellite - The guard mentions that the wind messes up the satellite. Go left and see the satellite dish. Move the dish and go back to the foyer of the hospital. The man adjusted it again. Go back to the satellite and use the surgery pliers on satellite. Go back to the pipe by door. Exchange of items:. As Nina : Click on Nina's picture at bottom right.
Look around and check everything. Take the crocheted place mat from mattress, small stone beside the rat hole and the bowl. Check the rat hole, chair leg and the sharp edge on the crack on the wall. Use the place mat on the sharp edge of the crack on the wall to get thread. Use thread with small stone to get tied up stone. There's still a thread that broke off. Use the tied up stone on the drain.
As Max : Click on Max' picture at bottom right. Click scalpel on pipe. As Nina : Use the scalpel on chair leg and on the mattress. Place foam from mattress and chair leg down the drain. As Max : Go back to the foyer of the hospital. Take care of the guard - Take the wedge holding the metal safety door open. Someone is upset! Combine syringe and chair leg to get blowgun. Use anesthetic with blowgun to get poisoned blowgun.
Use the poisoned blowgun on the peephole of the door. Free Nina: The elevator is locked. Go to the TV area. As Max - Take a tack from the pin board. Look at the dish with watery cheese soup.
Use the foam on the dish to get cheesy foam. Climb up the stairs and see a guard sitting by the steps. Go to the pipe and click the cheesy foam and chair leg on pipe. As Nina - Combine cheesy foam with thread to get tied up foam. Combine chair leg with bowl to get rattrap. Combine tied up foam with rattrap to make ultimate rattrap. Place ultimate rattrap on rat hole.
Take rattrap and rat. Place the cursor at bottom part of the bowl to pick up rattrap. Place rat on drain.
As Max - Go back to the guard by Nina's door. Use tack with anesthetics to get poisoned tack. Click the rat on guard. There they go. Use poisoned tack on guard's chair. Search the guard to get bunch of keys. Use keys on door. Together again. Russia, Tunguska. Airport : After the niceties, the airport is in locked up.
Nina sets off on the jeep to visit her daddy's old camp. Read the 'Coming to terms with the past' in the diary. Evenk, the sick man. Search for Daddy's camp : Nina is beside a hut and a reindeer. Take the spade from back of jeep. Look inside the jeep and take the first aid kit and ketchup. Examine the first aid kit to find guess what - vodka.
Hut - See a sick man. He gasps medicine Look at the fire pit fireplace and check the snippets of parchments. It's too fragile. Take the cup from stump, wooden spoon on table, scissors from post and grate from fireplace. Check the tassels hanging from the ceiling to get twine. Examine the statue on the table and it looks like a nutcracker. Examine the scissor and it looks blunt.
Parchment: It looks like we need to get the parchment before we can help the sick man. Get water - Go outside to the reindeer by the jeep. Check the reindeer, water basin and the water barrel. Go right and use the spade on the crate to get debris from crate. Examine the tree and see a bark peeling off. Use spade on tree and pick up bark from ground.
Go back to the reindeer. Place the bark on the water basin. Pull the plug off the side of the barrel. Use cup on water basin to get cup with water. Make paste - Go back to tree and see resin on the trunk of tree. Use the cup with water to collect resin and get cup with resin and water. Go right of tree to see a hot vent. Place the grate over the hole. Place the cup with resin and water on the grate to get melted resin in cup. Check the tomato plant and gentian.
Make a brush - Pick up the sharp rock. In inventory, combine sharp rock and scissor to get sharp scissor. Go back to the drinking reindeer and use scissor on reindeer to get reindeer hair. In inventory, combine reindeer hair and twine and then wooden spoon. A brush! Parchment - Go to the fire pit. Use the brush on melted resin cup to get brush with resin.
Use it on parchment. To be taken shortly before it unites with the wind. Source of Life is water. Root of Tears is the root of Gentian since it is a member of the onion family leek. Blood of night is tomato since it is a member of the nightshade family.
Intoxication is vodka. Medicine - Give the parchment to the sick man. He gives a vial. Go outside to the water basin and click the vial on it.
Go right of tree to the Gentian. Use the spade on gentian. The tomato plant is dead. Take the grate.
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